Huntdown is a arresting contradiction. On one hand, or no longer it’s a long way a retro-impressed 2D speed-and-gun game in the vein of Contra, bringing to mind nostalgia-tinged visions of Arnold Schwarzenegger stomping around Los Angeles with shades and a shotgun.
Nonetheless, Huntdown brings this genre roaring into the future with interesting, hand crafted visuals and animations, alongside desirable tweaks to gameplay which add a tactical layer to fight: no straightforward task for a five-person games studio .
Vogue started in 2016 with the crew building a custom engine within Team spirit. Tommy Gustafsson, the co-founder of Swedish studio Easy Trigger, wore many diverse hats as director, engaged on the game’s artwork, graphics, animation, fable, song, sound assign and pronounce route. Huntdown modified into created as a like letter to the games and movies Easy Trigger grew up with, making an are attempting to settle the darkish essence of classics love Spoil out from New York, Blade Runner, Robocop, Starship Troopers, and hundreds of, many extra.
“Huntdown [looks] and plays love a ’90s game, however the boom, the world we are building feels love a sci-fi vision of the early 1980s or gradual ’70s,” Gustafsson tells us. “These darkish movies from the ’80s, most of them dangle been gloomy or characteristic at evening, love The Working Man, Cobra and Blade Runner. Those movies are rarely ever viewed in daylight, so we desired to settle that grit.”
To efficiently pull off a retro look, Easy Trigger restricted its colour palette to evoke the Atari 2600.
“We had 160 colours before the entire lot, then we needed to add about a fresh [shades] for some darker tones. We saved it in fact restricted to dangle the authentic 16-bit arcade game kind,” Easy Trigger co-founder and lead programmer on Huntdown, Andreas Rehnberg explains.
Nonetheless, Easy Trigger desired to iterate on the traditional games that impressed them. Huntdown brings diversified quality-of-lifestyles updates to the 2D speed-and-gun components, reminiscent of enforcing extra generous checkpoints. Gameplay has additionally been tweaked for up-to-the-minute audiences: a duvet plot is complemented by slick circulate mechanics, adding a layer of intensity and solution to fight as you weave your manner thru neon-soaking wet impediment programs.
“The gameplay has a extra fresh beget because of this of we in fact wanted it to play soft and swiftly, and to be as generous as likelihood is you’ll factor in,” Gustafsson says. “It makes it extra tactical and also you don’t persistently wish to bounce to manual obvious of bullets and projectiles.”
Huntdown is playable on PC, console and most recently released on mobile. The title runs impressively smoothly across these diverse platforms, one thing we are succesful of attest to after playing the game on a Galaxy A12 (a famously low performance Android phone). The majority of Team spirit’s API and challenge building is equal between diverse platforms, vastly simplifying the porting activity for Easy Trigger.
“We did all the ports thanks to Team spirit,” Gustafsson explains.
“It went in fact smoothly as properly: as quickly as we bought a fresh test kit for a fresh platform, we virtually pushed a button and it ran completely properly,” Rehnberg provides. “That modified into in fact chilly.”
“Now we dangle pushed plenty of sprites at the related time and we dangle now never had any slowdowns, even on the slowest Android phones”
Huntdown modified into hand-sharp, rather the feat whereas you glance this hyper-detailed game in circulate, and the crew credits Team spirit for the game’s steadiness across platforms.
“The performance has been in fact wide. Now we dangle pushed plenty of sprites at the related time and we dangle now never had any slowdowns, even on the slowest Android phones — we are succesful of give a enhance to in fact outdated phones, in fact. So I’ve never had any disorders with how noteworthy graphics that likelihood is you’ll push in Team spirit,” Rehnberg explains.
Easy Trigger created their get dangle of lights plot to add a extraordinarily crucial layer of dynamism to issues in the game, utilising Team spirit’s Sprite Renderer colours and custom shaders
“Now we dangle some in fact shrimp outcomes where the lights on the personality changes primarily based on how the stage looks. If you are below a lamp or below a neon signal, it displays on the personality,” Rehnberg says.
Nonetheless, Team spirit’s supreme affect on the challenge needs to be heard rather than viewed. Team spirit’s built-in audio compression instrument allowed Gustafsson to dynamically mix Huntdown’s audio primarily based on player actions. For instance, background noise and song is automatically reduced whereas you hearth your weapon. This raise out is utilized to every sound in the game, which helps withhold the gameplay readable amidst the chaos.
“You in fact hear it whereas you flip it off,” Gustafsson laughs. “In the occasion you flip it on, or no longer it’s result.”
Additionally, Team spirit’s sound outcomes allowed the crew to add reverb to all stage sound outcomes other than for the song, love footsteps on steel surfaces, which reduction sell the moody atmosphere of Huntdown’s violent world. When requested if Easy Trigger will proceed the utilize of Team spirit going forwards, Gustafsson doesn’t hesitate.
“Fully. We do no longer even study other alternatives, or no longer it’s a long way so glaring,” he says.
“It in fact works so properly for us — there’s never been any bottlenecks, so we’re in fact chuffed with it,” Rehnberg has the same opinion. “It be been in fact soft to upgrade to fresh versions, we dangle now never had any disorders.”

Team spirit has a suite of native 2D Instruments to abet builders developing compelling 2D games love Huntdown. For instance, Sprite Atlas consolidates several diverse textures into a single combined texture to assign plot calls less resource intensive, whereas 2D Sprite Shape automatically deforms and swaps sprites tilted alongside a form’s outline.
That’s correct scratching the surface: Team spirit’s 2D Physics Engine, Bone-primarily based animation and noteworthy extra can reduction builders with 2D game development, and Easy Trigger sees itself utilising extra of these tools going forwards. For instance, the 2D Pixel Supreme Bundle makes all primary calculations to make certain pixel artwork remains true in circulate, one thing Easy Trigger did manually for Huntdown. As Rehnberg dryly notes, “we potentially [would have] saved a tiny bit of time”.
Huntdown has been severely acclaimed across all platforms, which is an success that Rehnberg is namely proud of serious about the shrimp dimension of their crew.
“We’re proud of the entire ingredient. Each person worked so arduous and we did virtually the entire lot ourselves,” Gustafsson says.
Supply:
How Team spirit helped Easy Trigger craft the incredible aesthetic of Huntdown