Creator Curve has announced that The Ascent earned extra than $5 million in sales on its opening weekend. Developed by the Swedish indie studio Neon Huge, The Ascent launched on PC, Xbox One, and Xbox Series X|S, with the game also being readily available in the market as phase of the Recreation Pass subscription service on PC, console, and cloud.
Curve added that The Ascent rose to the extinguish of Steam’s world charts, while coverage of the game on YouTube and Twitch generated extra than 10 million views.
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“The Ascent is the first game out of Curve the build our novel crew has been in a situation to substantially create their note, working intently with the developer and our platform partners,” Curve CEO John Clark said in a press direct. “This success is the final result of a proper crew effort for the length of the firm, the arrival of novel management and abilities, and is rarely any doubt reflective of our novel intention of being developer and player-centered in all that we invent.”
Curve added that obvious discover-of-mouth from gamers excited by the title–which blends cyberpunk topics with twin-stick shooter trip and RPG parts–helped contain consciousness in the poke-up to The Ascent‘s commence weekend. It is miles most frequently that possibilities are you’ll maybe perchance maybe assume that launching on Recreation Pass no doubt helped sales, no subject mature thinking that can maybe perchance counsel otherwise.
Whereas the game has bought a range of obvious well-known reception, its astronomical invent has been missing ray-tracing and DLSS choices on the PC Recreation Pass model, which Neon Huge says that it at recount working to repair alongside other lingering bugs.
We are working on bringing them up to parity. The extent load is info to me even supposing, thanks for bringing that to my consideration! / Tor
— Neon Huge (@NeonGiantGames) July 31, 2021
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